The Found Arcana – Third Interlude [OOC]

  • jack_spade

    Organizer
    February 26, 2020 at 1:24 pm

    Gymnastics is the closest I can get to being good at flying in beast form. And it’s definitely helpful for climbing.
    Relaying to only one person is fair enough (I could split dicepools for a multicast, but having one character with trodes relay it further works just as well)

  • jack_spade

    Organizer
    February 26, 2020 at 1:24 pm

    Gymnastics is the closest I can get to being good at flying in beast form. And it’s definitely helpful for climbing.
    Relaying to only one person is fair enough (I could split dicepools for a multicast, but having one character with trodes relay it further works just as well)

  • Tecumseh

    Member
    February 26, 2020 at 2:21 pm

    I like Bobby’s approach, which is creative.

    As for AM, I’m picturing the garage door facing the street (which is where the gun battle is), which is why the stray gunfire hit the garage door. Thus, AM would be driving the car right into the middle of the gunfight, which seems counterproductive to her goal of keeping the car undamaged.

    I just wanted to double-check with @gilga about AM’s plan and intent. AM could potentially sync up with Bobby’s distraction, so that she’s driving out/away while (presumably) there’s a gap in the gunfire while the Crimson Crush are (hopefully) blinded, but that carries risks of its own vs. just sitting put, hoping the car is semi-okay in the garage, and hoping the gun battle passes by soon.

  • Tecumseh

    Member
    February 26, 2020 at 5:44 pm

    I’m going to assume from the context that Granny Iron-Teeth’s optional power is Fear.

    I thought Fear could affect multiple targets at once with a single use, but that doesn’t seem to be the case. Granny can easily find two gangers that are shooting at HQ.

    Granny: https://orokos.com/roll/789955 Magic 5 + Willpower 5: 2#10d6t5 0 hits 2 hits

    Crimson Crush resist vs 2 hits: https://orokos.com/roll/789956 Logic 2 + Willpower 4: 6d6t5 3 hits

    Oh no! Granny whiffs!

    How improbable. I guess that’s why we roll.

    @beta Remind me what the house rule around spirits was? Was it related to oversummoning?

  • beta

    Organizer
    February 26, 2020 at 10:28 pm

    granny was too impressed with herself?

    I don’t remember the exact rule, but it was something to do with over summoning leading to testing the leash. I have the house rules stashed somewhere but I’m on my phone at the moment and don’t have them on here. Likely can dig it out in the morning.

  • beta

    Organizer
    February 27, 2020 at 10:28 am

    The house rule is that any spirit with force higher than summoners magic* will test the leash whenever given an order. Testing the leash is in Forbidden Arcana, page 182. It gets to roll twice force vs summoners drain dice (why not vs summoning I don’t know. And not sure how that would interact with centering? But anyway …)

    spirit tests leash: 10d6t5 4

    spirit tests leash: 13d6t5 5

    Phew, he just holds on. According to Forbidden Arcana this would also cause 1 stun to the spirit, but it would seem odd that they would automatically risk damage at every order? But it was the house rule I signed up for (and I probably won’t be doing much more over-summoning)

    *I took Spirit Whisperer with the conviction that it would also avoid this test at magic +1 (ie. Jawsey has magic 3, but with spirit whisperer in summoning he calls a force 3 but gets a force 4, with resistance based on force 4 … extending that concept to it not testing the leash constantly until force 5). But now I don’t remember if I ever actually had the discussion with our original GM, or it was just something I’d thought about for so long that I took it as a given?

  • beta

    Organizer
    February 27, 2020 at 5:06 pm

    Let’s try the second service:

    leash test: 10d6t5 4

    hold the leash: 13d6t5 5

    Jawsey prevails.

    Then Granny uses fear:

    Granny’s fear: 10d6t5 3

    Crimson Crush resist: 6d6t5 1

    That is more like it!

  • Tecumseh

    Member
    February 27, 2020 at 7:27 pm

    From a service standpoint, I suppose it’s worth asking/debating, “What’s a service?” For example, I was originally thinking that my two rolls were for two services, but upon reflection you wouldn’t make a combat spirit use one service per attack so why would you do that for something like Fear? So the first two rolls (mine) are just Granny being ineffective, until the third roll (beta’s) finally works. We’ll call that one service. If we think that Granny would have turned her attention to a second goon for her second service, we can assume her success with that. Or beta can reserve the second service, his call.

    As for the house rule, as I said at the end of Chapter 4 I’m open to discussing any or all of them. There are some I want for Mato because I built him that way (some of the custom skill groups, more recoil comp for SMGs, probably some others I can’t remember) even though I’ve used precisely zero of them during gameplay.

    I generally like house rules around overcasting/oversummoning, if only because I prefer it to be a desperate measure of last resort rather than an alpha strike to end a fight before it starts. I haven’t used Testing the Leash before. It’s a bit harsh in that it can only result is 1a) lost services, 1b) stun to the summoner, or 2) stun to the spirit. But I suppose that’s a realistic consequence for summoning something with a higher Magic than your own. That said, I agree with the interpretation that Jawsey summoning and F3 that shows up as an F4 wouldn’t require any leash testing.

    Open RP in the IC thread right now.

  • beta

    Organizer
    February 27, 2020 at 8:32 pm

    I only saw one roll from you, where she wiffed?

  • Tecumseh

    Member
    February 27, 2020 at 9:10 pm

    It’s two rolls, see the 2# on the Orokos. 0 hits and 2 hits (which was resisted by 3 hits). But an academic matter at this point.

  • beta

    Organizer
    February 28, 2020 at 12:15 pm

    I’d entirely missed that two rolls could be generated at once, so saw one link and assumed one roll. Thank you for making me go back and read more carefully! Sorry for that, that was why I’d thought she’d only used one service, no matter how ‘one service’ was interpreted.

    I would tend to agree that “frighten (group)” would be roughly equivalent to “fight (group)”, but as it is my PC summoning I’m hardly disinterested, so I’ll go with whatever we agree on.

  • Tecumseh

    Member
    February 28, 2020 at 12:42 pm

    No need to apologize. I have a strong preference for clarity and transparency. I bug people about their dice pools all the time. I want to make sure I don’t overlook anything, which I often do since I don’t know everyone’s PCs as well as they do. The flip side of that is that I’m always game to explain the ruling or dice pool on something, unless it’s secret for OOC/IC separation reasons.

  • beta

    Organizer
    February 28, 2020 at 1:51 pm

    @Jack_Spade no reason for you to remember, but Jawsey can only summon spirits of man right now (magic house rule was that you had to ‘pay’ a spell for each spirit type you can summon, and Jawsey was taken from his house rule magic priorities chart at magic=D (Magic 2, 3 spells). So he can summon 1 type of spirit, and can cast levitate and astral armor.

    Or to put it another way, there is no shortage of things for him to put his karma into … but I’ve held off on buying more spells or spirits until his pools get high enough to make better use of them.

  • Tecumseh

    Member
    February 29, 2020 at 1:08 am

    6E wisely got rid of the order of operations when it comes to healing. That’s a possible house rule for us for 5E.

    The Edge / extra healing helps, as does the Growth spell.

    What we’re dealing with here is a Stabilization situation, as the kid is bleeding out. I’m ruling that using First Aid to stabilize someone – as opposed to removing boxes of damage – is still possible after magical healing. So you need a medkit, a trauma patch, or someone who can provide medical attention to stop the internal hemorrhaging. Driving him to a clinic is perfectly viable, as the Growth spell and the 3 boxes healed potentially buy him the necessary time to get there.

  • gilga

    Member
    February 29, 2020 at 3:01 am

    Yes, we can definitely house rule that first aid/heal spell dependency.

    I think that we have a good medic kit, but I am not sure how easy it is to find it under time pressure in the darkness.

  • Tecumseh

    Member
    February 29, 2020 at 12:14 pm

    I guess we should do a wiki page with house rules at some point.

    I like some of the optional rules from Bullets & Bandages.

    There’s a severe wounds rule, where if a single attack does 5P or more damage then it triggers progressive damage like overflow that continues to accumulate until there’s been a stabilization test (or the Stabilize spell). Bullets & Bandages says the interval is (Body) Combat Turns, although that’s a bit fast/harsh. Mirroring the Overflow rules where the interval is (Body) minutes is more reasonable.

    Bullets & Bandages also has guidelines around how big medkits are, which I like so that not everyone is carrying around an R6 all the time.

    R1 – pocket-sized

    R2 – small fanny pack

    R3 – large fanny pack

    R4 – small backpack

    R5 – large backpack

    R6 – oversized duffel bag

    Separate but related, Mato has an R6 medkit (I have no idea where) and Bobby has an R3 medkit. For the purposes of the Interlude, let’s say that the R3 is available for use.

  • gilga

    Member
    February 29, 2020 at 2:44 pm

    Edited to apply the medic kit before taking him (if we have it we use it). The calculation was Logic =9 -2 sustaining, -2 poor conditions +3 medic kit -1 default = 7 dice (a bit better than automatic use).

  • Tecumseh

    Member
    February 29, 2020 at 4:40 pm

    Stabilization requires 3 hits, so 2 helps from a fluff standpoint (or, at least, doesn’t hurt) but the boy still needs a doctor.

    It’s a bit after midnight ICly. Some IC discussion about the general situation is a good idea. After that, I’m primarily interested in what the team does the rest of the night before Chapter 5 kicks off in the morning.

    Since we’re headed there anyway, I’ll let you know that the fallout from the interlude – i.e. the response from The Powers That Be – is what will drive the upcoming Chapter 5. So you can call Andrew and leave a message but the conversation will be later in the day.

  • gilga

    Member
    February 29, 2020 at 4:54 pm

    Thanks for the feedback Tec.

    AM would not want to do anything more active than clean up and try to get some sleep. She prefers to contact Andrew in the morning as it shows more strength, and less ‘hysteria’ – radiates strength rather than weakness. (besides there is nothing the Yak, would do for them before morning anyhow).

  • beta

    Organizer
    February 29, 2020 at 6:26 pm

    I figure with a middle class lifestyle it is fair to assume at least some basic materials and tools around.

    Jawsey summons up a spare pair of hands to help cover windows:

    summon F2+1=3 spirit: 7d6t5 2

    spirit resist: 3d6t5 0

    drain vs 2: 13d6t5 6

    2 services, no drain. Optional power of psychokinesis 🙂

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